Showing posts with label photo editing apps for java phones. Show all posts
Showing posts with label photo editing apps for java phones. Show all posts

Tuesday, October 1, 2013

Does the Nokia Nuron Have free internet?

photo editing apps for java phones on ... of new phones to its lineup namely the nokia e62 a phone dedicated
photo editing apps for java phones image



Leslie


I'm about to buy this phone and I don't have good experience on it and I'm new to using smart phones


Answer
I DONT SEE ANYTHING THAT SAYS ANYTHING ABOUT WI-FI On it -
The Link below will give you info and even some videos on it -
Hope this helps


HIGHLIGHTS
3.2" Touch Screen With Smart Phone Capabilities At A Non Smart Phone Price
Download Free and Paid Apps and Games From The Nokia Ovi Store At Lightning-fast 3G Speeds
Integrated GPS with Free Turn-by-turn Navigation and Support for Location-based Apps
Stay Safe With Hands-free Bluetooth Technology, Speaker Phone, and Voice Dialing
Connect How You Want: Text, Picture, Video, and Instant Messaging
Access Your Personal Email and Corporate Microsoft Exchange On-the-go
Travel Anywhere With International Compatibility (Roaming Fees May Apply)
Built-in Media Player To Manage Your Music and Watch Streaming Video
Compose Messages On the Virtual QWERTY Keyboard Or Use the Handwriting Recognition Technology

WHAT'S IN THE BOX
Additional Items Included-Wall Charger, Stereo Headphones, Guitar Pick-Shaped Stylus, 4GB microSD Memory Card (Pre-installed)

MESSAGING FEATURES
Text Messaging (SMS)-Yes, Send and Receive Text Messages
Instant Messenger-Yes, AIM, Yahoo! Messenger, MSN Live, Google Talk
Email Client-Supports Microsoft Exchange and Personal E-mail such as Yahoo! and Google
HTML Web Browsing-Yes, Browse the Web Anywhere
Multimedia Messaging-Yes, Send and Receive Picture and Video Messages

ENTERTAINMENT
FM Radio-Yes
Games-Yes
MySpace-Yes, Downloadable
Facebook-Yes, Downloadable
MP3 Player-Yes, Listen To Your Favorite Music and Manage Playlists Anywhere With Built-in Media Player
Streaming Multimedia Support-Yes, Supports Streaming Multimedia Such As YouTube
MP3 Ringtones-Yes
Ringer Profiles-Yes
Picture Caller ID-Yes
Custom Ringtones-Yes
Twitter-Yes, Downloadable
Customizable Graphics-Yes

DIGITAL CAMERA
Camera Megapixels-2.0 Megapixels
Digital Camera-Yes, 2 Megapixel Camera/ Camcorder To Capture Photos and Videos On-the-go and Easily Share
Video Capture / Camcorder-Yes, Record Video Clips To Share With Friends and Family Via Messenger Or Your Favorite Website
Dedicated Camera Key-Yes
Zoom-Yes, 3x Digital Zoom
Capture Modes-Yes, Multiple Capture Modes Including Auto, Portrait, Landscape, Sports, and Night
Editing Tools-Yes, Photo and Video Editing Tools On-board

ADVANCED FEATURES
GPS Services Support-Yes, Free Turn-by-turn Voice-guided Navigation and Support For Location-based Apps
Bluetooth Stereo Headset (A2DP)-Yes, Stereo Bluetooth Capable For Streaming Quality Sound
Direct To Printer Printing-Yes
PC Synchronization-Yes, With Nokia Ovi Suite (Not Included)
Attachment Viewing (Word, Excel, PowerPoint)-Yes, Support For Viewing Email Attachments
Upgradeable-Yes, Firmware Update Over the Air
Bluetooth Wireless Technology-Yes, Connect Wirelessly To Other Bluetooth-capable Devices Including Car Kits, Headsets and More

CORE FEATURES
Calendar-Yes
Speakerphone-Yes
Color-Frost White
Color Main Display-3.2", 360x640 Pixels, 16 Million Color TFT QVGA Display
Voice Memo-Yes
Calculator-Yes
Alarm-Yes
Style-Candy Bar, Touch Screen
PDA Device-No
T-Mobile myFaves-Yes

BATTERY
Talk Time-Up To 7 Hours
Standby Time-Up To 18 Days

TECHNICAL SPECIFICATIONS
3G Data Speeds-3G Capable
Expandable Memory Capacity-Store More Music, Photos, and Videos With A microSD Memory Card Up To 16GB (4GB Card Installed)
Phonebook Capacity-Up To 2000 Entries
Predictive Text Entry-Yes, T9
Standard 3.5mm Stereo Headset Jack-Yes
Touch Screen-Yes, Touch Screen With Virtual Keyboard (QWERTY Keyboard In Landscape Mode)
Built-In Memory-Yes, 70 MB
Network Compatibility-GSM 850, 900, 1800, 1900 CDMA 1700-2100/2100
Internationally Compatible-Yes
Data Download Speed-3G/HSDPA, GPRS/EDGE Class 32
Dimensions-4.4" x 2" x .06"
Weight-3.98 Ounces
TTY Compatible-Yes
Micro-USB Port-Yes
Compatible Carrier-T-Mobile
Application Platform-Java

COMPATIBLE RATE PLANS
Device Supports Voice Plans-Yes
Available For Purchase Without Service Plan-Yes
Device Supports Add-on Line Plans-Yes

COMPATIBLE FEATURES
T-Mobile Messaging Options-Yes
T-Mobile Voice Plan Options-Yes
T-Mobile Phone First Data Options-Yes
T-Mobile Visual Voicemail Options-Yes

Which phone is better to buy? A Nokia N97 or an LG KS360?




erestu


I'm looking to replace my cellphone with either of them. Which one is better -In terms of look and feel, features, how long it lasts, etc. Reviews are appreciated, thanks!


Answer
N97
* Slide-n-tilt 3.5" 16M-color resistive touchscreen of 640 x 360 pixel resolution
* 5 megapixel autofocus camera with dual-LED flash and lens cover (VGA@30fps video recording)
* Symbian OS 9.4 with S60 5th edition UI
* Slide-out three-row full QWERTY keyboard
* ARM 11 434MHz CPU and 128 MB of RAM
* Quad-band GSM support and 3G with HSDPA support
* Wi-Fi and GPS with A-GPS (plus 3 months of free voice-guided navigation via Ovi Maps)
* Digital compass
* Class-leading 32GB onboard storage
* microSD card slot with microSDHC support
* Built-in accelerometer
* 3.5 mm audio jack
* TV out
* Stereo FM Radio with RDS, FM transmitter
* microUSB port and stereo Bluetooth v2.0
* Web browser has full Flash and Java support
* Nice audio reproduction quality

Main disadvantages

* The S60 5th edition UI still has poor ergonomics and is not as thumbable as expected
* Camera features are so two-thousand-and-late
* No DivX or XviD support out-of-the-box
* No smart dialing
* Somewhat limited 3rd party software availability
* No office document editing (without a paid upgrade)


!!BAD THINGS ABOUT THE KS360!!

SLOW
no 3G
no themes
no hotmail for e-mail client
no flash
opens slide to landscape so most apps and games don't work
can't save sms's to external
can't save bluetoothed files to external
when your writing an sms and press "o" the curser goes up (glitch)
inability to remove defaults
500 max texts to hold
turns off sometimes without warning
battery life is dodgy (basically charge it every nite)
no 3.5mm headphone port

!!GOOD THINGS ABOUT THE KS360!!
Has a myspace button/option thingo
Really cheap price
QWERTY keyboard
Slide
GREAT photo editing function (then again so does a computer....)
Shows you the picture of the person that's calling you
enjoy



hope i helped




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Friday, September 13, 2013

Necessary skills to learn when getting into the internet marketing business?

photo editing apps for java phones on Facebook App for Normal Phones - Launches for 2,500 Mobile Devices
photo editing apps for java phones image



.


I've been thinking of doing some type of businesses based on the internet, such a hosting service, but I'm not sure what skills I need.

Does it help or is it a must to learn at least a moderate level of C++, html, etc? It seems it would be, but I'd like the opinion of experienced people here so that I can be more prepared. I'm a complete at this.

And thanks in advance.



Answer
First pay no attention to the first 2 answers because those are obviously people who are just trying to spam Yahoo answers to make them self money.

Hopefully I can answer your questions since I've been in this field for a while.
Internet marketing isn't as easy as people or late night tv commercials make it out to be. If it was, then everyone would be doing it and be rich right?

So lets get to the basic skills you need. Depending on what you want to do is what will dictate what skill set you want to have. Of course the more skills you have the better.
Programming languages such as C++, C# or .net are only needed if you are intending to build programs to sale on the internet or build giant social networking sites. Not really internet marketing. If you want to get into hosting or security then a solid UNIX/Linux and C++ background is what you need.
If you want to get into building mobile apps for phones then Java will be your best bet because most every system can run Java and its pretty easy to learn. Android is growing fast and Objective C is good only for iPhones.

Now for internet marketing specifically. If you are going to build a site from scratch or use a template then you need to have a working knowledge of HTML, XHTML, and CSS. If you are planning on using blogging software like Wordpress or Blogger, then HTML, CSS and PHP are what you will need to know. Being a pro at it isn't necessary but having a solid understanding and being able to read and understand the code is a great help when trouble shooting sites. And trust me, you will trouble shoot often.

Additional skills to be familiar with is photo editing software like Photoshop or Paint.net. Being able to take, create and alter your own images will help a lot with saving time and money when you can do everything yourself.
The last skill/tool that you will need is being able to write. Write unique, original and appealing content and write often to be able to gain a readership or being able to sale your product.

Hopefully this is gives you a good idea as to how to get started. There is a tone of information on the net so always keep reading and learning. Soon you will be able to filter out what is real and what is useless.

which software I need to download for running java?




I own you


which software I need to download to run java programs
1) I only need to run the program through command line input -
using javac filename.java -> java filename
2) I downlaod java (TM) 6 update 12 , it doesn't work

3)The java company is so stupid, why do not call the software "Java - XXXX"? xxxx should be the year of production. what is the BS "(TM) 6 update 12" mean?



Answer
The iPhone OS's user interface is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. The response to user input is supposed to be immediate to provide a fluid interface. Interaction with the OS includes gestures such as swiping, tapping, pinching, and reverse pinching. Additionally, using internal accelerometers, rotating the device on its y-axis alters the screen orientation in some applications.

A home screen with application icons, and a dock at the bottom of the screen, showing icons for the applications the user accesses the most, is presented when the device is turned on or whenever the home button is pressed. The screen has a status bar across the top to display data, such as time, battery level, and signal strength. The rest of the screen is devoted to the current application. There is no concept of starting or quitting applications, only opening an application from the home screen, and leaving the application to return to the home screen. It is possible to force an application to quit by holding down the home button, however. While some multitasking is permitted it is not obtrusive or obvious. Third-party apps are quit when left, but with a future software update, notifications will be able to be pushed from Apple's servers to the iPhone or iPod touch. Many of the included applications were designed to work together; allowing for the sharing or cross-propagation of data from one application to another (e.g., a phone number can be selected from an email and saved as a contact or dialed for a phone call.)


[edit] Application support
The central processing unit used in the iPhone and iPod Touch is an ARM-based processor instead of the x86 (and previous PowerPC or MC680x0) processors used in Apple's Macintosh computers, and it uses OpenGL ES 1.1[6] rendering by the PowerVR 3D graphics hardware accelerator co-processor[7]. Mac OS X applications cannot be copied to and run on an iPhone OS device. They need to be written and compiled specifically for the iPhone OS and the ARM architecture. However, the Safari web browser supports "web applications," as noted below. Authorized third-party native applications are available for devices with iPhone OS 2.0 through Apple's App Store.


[edit] Included applications
In version 2.2, the iPhone home screen contains these default applications: SMS (Text messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps with Assisted GPS), Weather, Clock, Calculator, Notes, Settings, iTunes (with access to the iTunes Music Store and iTunes Podcast Directory), App Store and Contacts. Four other applications delineate the iPhone's main purposes: Phone, Mail, Safari, and iPod.[8]

The iPod Touch retains many of the same applications that are present by default on the iPhone, with the exception of the Phone, SMS, and Camera apps. The "iPod" App present on the iPhone is split into two apps on the iPod Touch: Music, Videos and Podcasts. The bottom row of applications is also used to delineate the iPod Touch's main purposes: Music, Videos, Photos, and iTunes.


[edit] Web applications
At the 2007 Apple Worldwide Developers Conference Apple announced that the iPhone and iPod Touch will support third-party "applications" via the Safari web browser, referred to as web applications. The applications can be created using web technologies such as AJAX.[9]


[edit] Unsupported third-party native applications
See also: List of iPhone OS Applications
Currently, the iPhone and iPod Touch can only officially install full programs through the App Store.[10] However, from version 1.0 unauthorized third-party native applications are available.[11] Such applications face the possibility of being broken by any iPhone OS update, though Apple has stated it will not design software updates specifically to break native applications (other than applications that perform SIM unlocking).[12] The main distribution methods for these applications are the Installer and Cydia utilities, which can be installed on the iPhone after major methods of jailbreaking.


[edit] iPhone SDK

iPhone SDK included in Xcode 3.1 final.On October 17, 2007, in an open letter posted to Apple's "Hot News" weblog, Steve Jobs announced that a software development kit (SDK) would be made available to third-party developers in February 2008.[13] The SDK was released on March 6th, 2008, and allows developers to make applications for the iPhone and iPod Touch, as well as test them in an "iPhone simulator". However, loading an application onto the devices is only possible after paying an iPhone Developer Program fee. Since the release of Xcode 3.1, Xcode is the development environment for the iPhone SDK.

Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share. Developers can also opt to release the application for free




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