
photo editing apps for java phones image

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I've been thinking of doing some type of businesses based on the internet, such a hosting service, but I'm not sure what skills I need.
Does it help or is it a must to learn at least a moderate level of C++, html, etc? It seems it would be, but I'd like the opinion of experienced people here so that I can be more prepared. I'm a complete at this.
And thanks in advance.
Answer
First pay no attention to the first 2 answers because those are obviously people who are just trying to spam Yahoo answers to make them self money.
Hopefully I can answer your questions since I've been in this field for a while.
Internet marketing isn't as easy as people or late night tv commercials make it out to be. If it was, then everyone would be doing it and be rich right?
So lets get to the basic skills you need. Depending on what you want to do is what will dictate what skill set you want to have. Of course the more skills you have the better.
Programming languages such as C++, C# or .net are only needed if you are intending to build programs to sale on the internet or build giant social networking sites. Not really internet marketing. If you want to get into hosting or security then a solid UNIX/Linux and C++ background is what you need.
If you want to get into building mobile apps for phones then Java will be your best bet because most every system can run Java and its pretty easy to learn. Android is growing fast and Objective C is good only for iPhones.
Now for internet marketing specifically. If you are going to build a site from scratch or use a template then you need to have a working knowledge of HTML, XHTML, and CSS. If you are planning on using blogging software like Wordpress or Blogger, then HTML, CSS and PHP are what you will need to know. Being a pro at it isn't necessary but having a solid understanding and being able to read and understand the code is a great help when trouble shooting sites. And trust me, you will trouble shoot often.
Additional skills to be familiar with is photo editing software like Photoshop or Paint.net. Being able to take, create and alter your own images will help a lot with saving time and money when you can do everything yourself.
The last skill/tool that you will need is being able to write. Write unique, original and appealing content and write often to be able to gain a readership or being able to sale your product.
Hopefully this is gives you a good idea as to how to get started. There is a tone of information on the net so always keep reading and learning. Soon you will be able to filter out what is real and what is useless.
First pay no attention to the first 2 answers because those are obviously people who are just trying to spam Yahoo answers to make them self money.
Hopefully I can answer your questions since I've been in this field for a while.
Internet marketing isn't as easy as people or late night tv commercials make it out to be. If it was, then everyone would be doing it and be rich right?
So lets get to the basic skills you need. Depending on what you want to do is what will dictate what skill set you want to have. Of course the more skills you have the better.
Programming languages such as C++, C# or .net are only needed if you are intending to build programs to sale on the internet or build giant social networking sites. Not really internet marketing. If you want to get into hosting or security then a solid UNIX/Linux and C++ background is what you need.
If you want to get into building mobile apps for phones then Java will be your best bet because most every system can run Java and its pretty easy to learn. Android is growing fast and Objective C is good only for iPhones.
Now for internet marketing specifically. If you are going to build a site from scratch or use a template then you need to have a working knowledge of HTML, XHTML, and CSS. If you are planning on using blogging software like Wordpress or Blogger, then HTML, CSS and PHP are what you will need to know. Being a pro at it isn't necessary but having a solid understanding and being able to read and understand the code is a great help when trouble shooting sites. And trust me, you will trouble shoot often.
Additional skills to be familiar with is photo editing software like Photoshop or Paint.net. Being able to take, create and alter your own images will help a lot with saving time and money when you can do everything yourself.
The last skill/tool that you will need is being able to write. Write unique, original and appealing content and write often to be able to gain a readership or being able to sale your product.
Hopefully this is gives you a good idea as to how to get started. There is a tone of information on the net so always keep reading and learning. Soon you will be able to filter out what is real and what is useless.
which software I need to download for running java?

I own you
which software I need to download to run java programs
1) I only need to run the program through command line input -
using javac filename.java -> java filename
2) I downlaod java (TM) 6 update 12 , it doesn't work
3)The java company is so stupid, why do not call the software "Java - XXXX"? xxxx should be the year of production. what is the BS "(TM) 6 update 12" mean?
Answer
The iPhone OS's user interface is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. The response to user input is supposed to be immediate to provide a fluid interface. Interaction with the OS includes gestures such as swiping, tapping, pinching, and reverse pinching. Additionally, using internal accelerometers, rotating the device on its y-axis alters the screen orientation in some applications.
A home screen with application icons, and a dock at the bottom of the screen, showing icons for the applications the user accesses the most, is presented when the device is turned on or whenever the home button is pressed. The screen has a status bar across the top to display data, such as time, battery level, and signal strength. The rest of the screen is devoted to the current application. There is no concept of starting or quitting applications, only opening an application from the home screen, and leaving the application to return to the home screen. It is possible to force an application to quit by holding down the home button, however. While some multitasking is permitted it is not obtrusive or obvious. Third-party apps are quit when left, but with a future software update, notifications will be able to be pushed from Apple's servers to the iPhone or iPod touch. Many of the included applications were designed to work together; allowing for the sharing or cross-propagation of data from one application to another (e.g., a phone number can be selected from an email and saved as a contact or dialed for a phone call.)
[edit] Application support
The central processing unit used in the iPhone and iPod Touch is an ARM-based processor instead of the x86 (and previous PowerPC or MC680x0) processors used in Apple's Macintosh computers, and it uses OpenGL ES 1.1[6] rendering by the PowerVR 3D graphics hardware accelerator co-processor[7]. Mac OS X applications cannot be copied to and run on an iPhone OS device. They need to be written and compiled specifically for the iPhone OS and the ARM architecture. However, the Safari web browser supports "web applications," as noted below. Authorized third-party native applications are available for devices with iPhone OS 2.0 through Apple's App Store.
[edit] Included applications
In version 2.2, the iPhone home screen contains these default applications: SMS (Text messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps with Assisted GPS), Weather, Clock, Calculator, Notes, Settings, iTunes (with access to the iTunes Music Store and iTunes Podcast Directory), App Store and Contacts. Four other applications delineate the iPhone's main purposes: Phone, Mail, Safari, and iPod.[8]
The iPod Touch retains many of the same applications that are present by default on the iPhone, with the exception of the Phone, SMS, and Camera apps. The "iPod" App present on the iPhone is split into two apps on the iPod Touch: Music, Videos and Podcasts. The bottom row of applications is also used to delineate the iPod Touch's main purposes: Music, Videos, Photos, and iTunes.
[edit] Web applications
At the 2007 Apple Worldwide Developers Conference Apple announced that the iPhone and iPod Touch will support third-party "applications" via the Safari web browser, referred to as web applications. The applications can be created using web technologies such as AJAX.[9]
[edit] Unsupported third-party native applications
See also: List of iPhone OS Applications
Currently, the iPhone and iPod Touch can only officially install full programs through the App Store.[10] However, from version 1.0 unauthorized third-party native applications are available.[11] Such applications face the possibility of being broken by any iPhone OS update, though Apple has stated it will not design software updates specifically to break native applications (other than applications that perform SIM unlocking).[12] The main distribution methods for these applications are the Installer and Cydia utilities, which can be installed on the iPhone after major methods of jailbreaking.
[edit] iPhone SDK
iPhone SDK included in Xcode 3.1 final.On October 17, 2007, in an open letter posted to Apple's "Hot News" weblog, Steve Jobs announced that a software development kit (SDK) would be made available to third-party developers in February 2008.[13] The SDK was released on March 6th, 2008, and allows developers to make applications for the iPhone and iPod Touch, as well as test them in an "iPhone simulator". However, loading an application onto the devices is only possible after paying an iPhone Developer Program fee. Since the release of Xcode 3.1, Xcode is the development environment for the iPhone SDK.
Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share. Developers can also opt to release the application for free
The iPhone OS's user interface is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. The response to user input is supposed to be immediate to provide a fluid interface. Interaction with the OS includes gestures such as swiping, tapping, pinching, and reverse pinching. Additionally, using internal accelerometers, rotating the device on its y-axis alters the screen orientation in some applications.
A home screen with application icons, and a dock at the bottom of the screen, showing icons for the applications the user accesses the most, is presented when the device is turned on or whenever the home button is pressed. The screen has a status bar across the top to display data, such as time, battery level, and signal strength. The rest of the screen is devoted to the current application. There is no concept of starting or quitting applications, only opening an application from the home screen, and leaving the application to return to the home screen. It is possible to force an application to quit by holding down the home button, however. While some multitasking is permitted it is not obtrusive or obvious. Third-party apps are quit when left, but with a future software update, notifications will be able to be pushed from Apple's servers to the iPhone or iPod touch. Many of the included applications were designed to work together; allowing for the sharing or cross-propagation of data from one application to another (e.g., a phone number can be selected from an email and saved as a contact or dialed for a phone call.)
[edit] Application support
The central processing unit used in the iPhone and iPod Touch is an ARM-based processor instead of the x86 (and previous PowerPC or MC680x0) processors used in Apple's Macintosh computers, and it uses OpenGL ES 1.1[6] rendering by the PowerVR 3D graphics hardware accelerator co-processor[7]. Mac OS X applications cannot be copied to and run on an iPhone OS device. They need to be written and compiled specifically for the iPhone OS and the ARM architecture. However, the Safari web browser supports "web applications," as noted below. Authorized third-party native applications are available for devices with iPhone OS 2.0 through Apple's App Store.
[edit] Included applications
In version 2.2, the iPhone home screen contains these default applications: SMS (Text messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps with Assisted GPS), Weather, Clock, Calculator, Notes, Settings, iTunes (with access to the iTunes Music Store and iTunes Podcast Directory), App Store and Contacts. Four other applications delineate the iPhone's main purposes: Phone, Mail, Safari, and iPod.[8]
The iPod Touch retains many of the same applications that are present by default on the iPhone, with the exception of the Phone, SMS, and Camera apps. The "iPod" App present on the iPhone is split into two apps on the iPod Touch: Music, Videos and Podcasts. The bottom row of applications is also used to delineate the iPod Touch's main purposes: Music, Videos, Photos, and iTunes.
[edit] Web applications
At the 2007 Apple Worldwide Developers Conference Apple announced that the iPhone and iPod Touch will support third-party "applications" via the Safari web browser, referred to as web applications. The applications can be created using web technologies such as AJAX.[9]
[edit] Unsupported third-party native applications
See also: List of iPhone OS Applications
Currently, the iPhone and iPod Touch can only officially install full programs through the App Store.[10] However, from version 1.0 unauthorized third-party native applications are available.[11] Such applications face the possibility of being broken by any iPhone OS update, though Apple has stated it will not design software updates specifically to break native applications (other than applications that perform SIM unlocking).[12] The main distribution methods for these applications are the Installer and Cydia utilities, which can be installed on the iPhone after major methods of jailbreaking.
[edit] iPhone SDK
iPhone SDK included in Xcode 3.1 final.On October 17, 2007, in an open letter posted to Apple's "Hot News" weblog, Steve Jobs announced that a software development kit (SDK) would be made available to third-party developers in February 2008.[13] The SDK was released on March 6th, 2008, and allows developers to make applications for the iPhone and iPod Touch, as well as test them in an "iPhone simulator". However, loading an application onto the devices is only possible after paying an iPhone Developer Program fee. Since the release of Xcode 3.1, Xcode is the development environment for the iPhone SDK.
Developers are free to set any price for their applications to be distributed through the App Store, of which they will receive a 70% share. Developers can also opt to release the application for free
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Title Post: Necessary skills to learn when getting into the internet marketing business?
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Rating: 96% based on 982 ratings. 5 user reviews.
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Thanks For Coming To My Blog
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